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The constructor to create an instance of TextGeometry.
Text to layout.
The options for the text geometry.
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attributesThis hashmap has as id the name of the attribute to be set and as value the THREE.BufferAttribute | buffer to set it to. Rather than accessing this property directly, use .setAttribute and .getAttribute to access attributes of this geometry.
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boundingBounding box for the THREE.BufferGeometry | BufferGeometry, which can be calculated with .computeBoundingBox().
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boundingBounding sphere for the THREE.BufferGeometry | BufferGeometry, which can be calculated with .computeBoundingSphere().
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drawDetermines the part of the geometry to render. This should not be set directly, instead use .setDrawRange(...).
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groupsSplit the geometry into groups, each of which will be rendered in a separate WebGL draw call. This allows an array of materials to be used with the geometry.
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idUnique number for this THREE.BufferGeometry | BufferGeometry instance.
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indexAllows for vertices to be re-used across multiple triangles; this is called using "indexed triangles". Each triangle is associated with the indices of three vertices. This attribute therefore stores the index of each vertex for each triangular face. If this attribute is not set, the THREE.WebGLRenderer | renderer assumes that each three contiguous positions represent a single triangle.
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indirectReadonly
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isRead-only flag to check if a given object is of type BufferGeometry.
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morphHashmap of THREE.BufferAttribute | BufferAttributes holding details of the geometry's morph targets.
Once the geometry has been rendered, the morph attribute data cannot be changed. You will have to call .dispose(), and create a new instance of THREE.BufferGeometry | BufferGeometry.
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morphUsed to control the morph target behavior; when set to true, the morph target data is treated as relative offsets, rather than as absolute positions/normals.
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nameOptional name for this THREE.BufferGeometry | BufferGeometry instance.
Readonly
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typeA Read-only string to check if this
object type.
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userAn object that can be used to store custom data about the BufferGeometry. It should not hold references to functions as these will not be cloned.
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uuidUUID of this object instance.
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Sets the options for the text geometry.
The options for the text geometry.
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Sets the text to layout.
The text to layout.
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Adds a listener to an event type.
The type of event to listen to.
The function that gets called when the event is fired.
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Adds a group to this geometry
Optional
materialIndex: numberthe groups property for details.
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Applies the matrix transform to the geometry.
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Applies the rotation represented by the quaternion to the geometry.
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Center the geometry based on the bounding box.
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Clears all groups.
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Creates a clone of this BufferGeometry
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Calculates and adds a tangent attribute to this geometry. The computation is only supported for indexed geometries and if position, normal, and uv attributes are defined
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Computes vertex normals for the given vertex data. For indexed geometries, the method sets each vertex normal to be the average of the face normals of the faces that share that vertex. For non-indexed geometries, vertices are not shared, and the method sets each vertex normal to be the same as the face normal.
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The function to copy the source geometry.
The source geometry.
The copied geometry.
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Returns true if the attribute with the specified name exists.
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Checks if listener is added to an event type.
The type of event to listen to.
The function that gets called when the event is fired.
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Removes a listener from an event type.
The type of the listener that gets removed.
The listener function that gets removed.
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Sets an attribute to this geometry with the specified name.
Use this rather than the attributes property, because an internal hashmap of .attributes is maintained to speed up iterating over attributes.
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Set the .drawRange property
is the number of vertices or indices to render. Expects a Integer
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Defines a geometry by creating a position
attribute based on the given array of points. The array can hold
instances of Vector2 or Vector3. When using two-dimensional data, the z
coordinate for all
vertices is set to 0
.
If the method is used with an existing position
attribute, the vertex data are overwritten with the data from
the array. The length of the array must match the vertex count.
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Set the THREE.BufferGeometry.index | .index buffer.
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Return a non-index version of an indexed BufferGeometry.
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The function to update the text.
Optional
text: stringThe text to layout.
Optional
option: TextGeometryOptionThe options for the text geometry.
The class that generates THREE.BufferGeometry from BMFont data.
TextGeometry