three-text-geometry
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    three-text-geometry

    NPM Version Main Develop CodeQL codecov License: MIT

    three-text-geometry

    demo.gif

    The port of the JavaScript versions of three-bmfont-text, layout-bmfont-text, load-bmfont, and word-wrapper to Pure Typescript, this library enables fast text rendering with Three.js and bitmap font.
    The difference in rendering speed is noticeable when animations are enabled, and it runs 10x faster than canvas texture based text rendering.

    • Three.js 0.167.1 or later
    • Node.js 20.8.1 or later
    $ npm install three-text-geometry
    
    $ pnpm add three-text-geometry
    
    $ yarn add three-text-geometry
    

    For detailed information, read the documentation and check the demo.

    The demo is written in TypeScript using React, so you need to check out the repository and build sources to run the demo app. The source code for the demo is available here.

    git clone https://github.com/gumob/three-text-geometry.git
    cd three-text-geometry/demo
    corepack enable
    pnpm install
    pnpm dev

    Please refer to the README.md in the demo directory for more details.

    1. Combine Axios and THREE.TextureLoader to load assets asynchronously.
    2. Instantiate TextGeometry using the loaded BMFont and THREE.Texture data.

    TextGeometry supports word wrapping, text aligning, letter spacing, kerning. see the list to see how each option works.

    import * as THREE from 'three'
    import axios from 'axios'
    import TextGeometry, { BMFont, BMFontJsonParser, TextGeometryOption, TextAlign } from 'three-text-geometry'

    class TextGeometryRenderer extends React.Component {

    renderer?: THREE.WebGLRenderer
    scene?: THREE.Scene
    camera?: THREE.PerspectiveCamera

    componentDidMount() {
    const fontUri: string =
    'https://raw.githubusercontent.com/gumob/three-text-geometry/develop/tests/fonts/OdudoMono-Regular-64.json'
    const textureUri: string =
    'https://raw.githubusercontent.com/gumob/three-text-geometry/develop/tests/fonts/OdudoMono-Regular-64.png'
    Promise.all([
    axios.get(fontUri).then(res => new BMFontJsonParser().parse(res.data)), /** Load a font */
    new THREE.TextureLoader().loadAsync(textureUri) /** Load a texture */
    ]).then((values: [BMFont, THREE.Texture]) => {
    let font: BMFont
    let texture: THREE.Texture
    values.forEach((value: BMFont | THREE.Texture) => {
    if (value instanceof THREE.Texture) texture = value as THREE.Texture
    else font = value as BMFont
    })
    this.initScene(font, texture)
    })
    }

    initScene(font: BMFont, texture: THREE.Texture) {
    /** Renderer */
    this.renderer = new THREE.WebGLRenderer({ alpha: true })
    this.renderer.setClearColor(0x000000, 0)
    this.renderer.setPixelRatio(window.devicePixelRatio)
    this.renderer.setSize(window.innerWidth, window.innerHeight)

    const container = document.querySelector('#demo')
    container?.append(this.renderer.domElement)

    /** Scene */
    this.scene = new THREE.Scene()
    this.scene.background = new THREE.Color(0x000000)

    /** Camera */
    const aspect = window.innerWidth / window.innerHeight
    this.camera = new THREE.PerspectiveCamera(45, aspect, 1, 100000)
    this.camera.position.set(1000, 1000, 2000)
    this.camera.lookAt(0, 0, 0)

    /** Geometry */
    const text: string = 'Hollo World.\nHello Universe.' /** The text to layout. Newline characters `\n` will cause line breaks */
    const textOption: TextGeometryOption = {
    font: font,
    align: TextAlign.Left,
    width: 1600,
    flipY: textures.flipY,
    multipage: false
    }
    const textGeometry = new TextGeometry(text, textOption)

    /** Material */
    const textMaterial = new THREE.MeshBasicMaterial({
    map: texture,
    side: THREE.DoubleSide,
    transparent: true,
    color: 0x666666,
    })

    /** Mesh */
    const mesth = new THREE.Mesh(textGeometry, textMaterial)
    .rotateY(Math.PI)
    .rotateZ(Math.PI)
    .translateX(-box.x / 2)
    .translateY(-box.y / 2)
    this.scene!.add(mesth)

    this.updateScene()
    }

    updateScene() {
    this.renderer?.render(this.scene!, this.camera!)
    this.stats?.update()
    requestAnimationFrame(this.updateScene.bind(this))
    }

    render() {
    return <div id='demo'></div>
    }
    }

    TextGeometry places text based on the screen coordinate system. Therefore, when THREE.Mesh is added to the scene, the text will be placed inverted when viewed from the positive direction of the Z axis. To make the text visible from the positive z-axis, you need apply transformation.

    coord-conversion.webp

    Parse font data in JSON format

    import { BMFontJsonParser } from 'three-text-geometry'
    const font: BMFont = new BMFontJsonParser().parse(/** `string` or `object` data JSON format */)

    Parse font data in XML format

    import { BMFontXMLParser } from 'three-text-geometry'
    const font: BMFont = new BMFontXMLParser().parse(/** `string` data in XML format */)

    Parse font data in ASCII format

    import { BMFontAsciiParser } from 'three-text-geometry'
    const font: BMFont = new BMFontAsciiParser().parse(/** `string` data in ASCII format */)

    Parse font data in Binary format

    import { BMFontBinaryParser } from 'three-text-geometry'
    const font: BMFont = new BMFontBinaryParser().parse(/** `string` data in ASCII Binary */)
    key type description default required
    font BMFont The BMFont definition which holds chars, kernings, etc undefined
    width number The desired width of the text box, causes word-wrapping and clipping in WordWrapMode mode. Leave as undefined to remove word-wrapping (default behaviour) undefined
    mode WordWrapMode A mode for word-wrapper; can be WordWrapMode.Pre (maintain spacing), or WordWrapMode.NoWrap (collapse whitespace but only break on newline characters), otherwise assumes normal word-wrap behaviour (collapse whitespace, break at width or newlines) undefined
    align TextAlign This can be TextAlign.left, TextAlign.center or TextAlign.right TextAlign.left
    letterSpacing number The letter spacing in pixels 0
    lineHeight number The line height in pixels font.common.lineHeight
    tabSize number The number of spaces to use in a single tab 4
    start number The starting index into the text to layout 0
    end number The ending index (exclusive) into the text to layout text.length
    flipY boolean Whether the texture will be Y-flipped true
    multipage boolean Whether to construct this geometry with an extra buffer containing page IDs. This is necessary for multi-texture fonts false

    The following tools can be used to convert fonts to a bitmap font:

    Read the Three.js documentation about a bitmap font.

    Install msdf-bmfont-xml

    $ npm install msdf-bmfont-xml -g
    

    Generate a bitmap font

    $ msdf-bmfont \
    --output-type json \
    --filename 'OdudoMono-Regular-128' \
    --font-size 128 \
    --texture-size 1024,1024 \
    --field-type 'sdf' \
    'OdudoMono-Regular.otf'

    Punycode is released under MIT license, which means you can modify it, redistribute it or use it however you like.