Interface TextGeometryElements

TextGeometryElements is an interface that extends the ThreeElements interface and includes the TextGeometry component.

TextGeometryElements

interface TextGeometryElements {
    ambientLight: AmbientLightProps;
    ambientLightProbe: AmbientLightProbeProps;
    arrayCamera: ArrayCameraProps;
    arrowHelper: ArrowHelperProps;
    audioListener: AudioListenerProps;
    axesHelper: AxesHelperProps;
    batchedMesh: BatchedMeshProps;
    bone: BoneProps;
    box3Helper: Box3HelperProps;
    boxBufferGeometry: ExtendedColors<Overwrite<BoxBufferGeometry, NodeProps<BoxBufferGeometry, any>>>;
    boxGeometry: ExtendedColors<Overwrite<Partial<BoxGeometry>, NodeProps<BoxGeometry, typeof BoxGeometry>>>;
    boxHelper: BoxHelperProps;
    bufferAttribute: ExtendedColors<Overwrite<Partial<BufferAttribute>, NodeProps<BufferAttribute, typeof BufferAttribute>>>;
    bufferGeometry: ExtendedColors<Overwrite<Partial<BufferGeometry<NormalBufferAttributes>>, NodeProps<BufferGeometry<NormalBufferAttributes>, typeof BufferGeometry>>>;
    camera: CameraProps;
    cameraHelper: CameraHelperProps;
    canvasTexture: ExtendedColors<Overwrite<Partial<CanvasTexture>, NodeProps<CanvasTexture, typeof CanvasTexture>>>;
    capsuleGeometry: ExtendedColors<Overwrite<Partial<CapsuleGeometry>, NodeProps<CapsuleGeometry, typeof CapsuleGeometry>>>;
    circleBufferGeometry: ExtendedColors<Overwrite<CircleBufferGeometry, NodeProps<CircleBufferGeometry, any>>>;
    circleGeometry: ExtendedColors<Overwrite<Partial<CircleGeometry>, NodeProps<CircleGeometry, typeof CircleGeometry>>>;
    color: ExtendedColors<Overwrite<Partial<Color>, NodeProps<Color, ColorArray>>>;
    compressedTexture: ExtendedColors<Overwrite<Partial<CompressedTexture>, NodeProps<CompressedTexture, typeof CompressedTexture>>>;
    coneBufferGeometry: ExtendedColors<Overwrite<ConeBufferGeometry, NodeProps<ConeBufferGeometry, any>>>;
    coneGeometry: ExtendedColors<Overwrite<Partial<ConeGeometry>, NodeProps<ConeGeometry, typeof ConeGeometry>>>;
    cubeCamera: CubeCameraProps;
    cubeTexture: ExtendedColors<Overwrite<Partial<CubeTexture>, NodeProps<CubeTexture, typeof CubeTexture>>>;
    cylinderBufferGeometry: ExtendedColors<Overwrite<CylinderBufferGeometry, NodeProps<CylinderBufferGeometry, any>>>;
    cylinderGeometry: ExtendedColors<Overwrite<Partial<CylinderGeometry>, NodeProps<CylinderGeometry, typeof CylinderGeometry>>>;
    dataTexture: ExtendedColors<Overwrite<Partial<DataTexture>, NodeProps<DataTexture, typeof DataTexture>>>;
    dataTexture3D: ExtendedColors<Overwrite<DataTexture3D, NodeProps<DataTexture3D, any>>>;
    depthTexture: ExtendedColors<Overwrite<Partial<DepthTexture>, NodeProps<DepthTexture, typeof DepthTexture>>>;
    directionalLight: DirectionalLightProps;
    directionalLightHelper: DirectionalLightHelperProps;
    directionalLightShadow: ExtendedColors<Overwrite<Partial<DirectionalLightShadow>, NodeProps<DirectionalLightShadow, typeof DirectionalLightShadow>>>;
    dodecahedronBufferGeometry: ExtendedColors<Overwrite<DodecahedronBufferGeometry, NodeProps<DodecahedronBufferGeometry, any>>>;
    dodecahedronGeometry: ExtendedColors<Overwrite<Partial<DodecahedronGeometry>, NodeProps<DodecahedronGeometry, typeof DodecahedronGeometry>>>;
    edgesGeometry: ExtendedColors<Overwrite<Partial<EdgesGeometry<BufferGeometry<NormalBufferAttributes>>>, NodeProps<EdgesGeometry<BufferGeometry<NormalBufferAttributes>>, typeof EdgesGeometry>>>;
    euler: ExtendedColors<Overwrite<Partial<Euler>, NodeProps<Euler, typeof Euler>>>;
    extrudeBufferGeometry: ExtendedColors<Overwrite<ExtrudeBufferGeometry, NodeProps<ExtrudeBufferGeometry, any>>>;
    extrudeGeometry: ExtendedColors<Overwrite<Partial<ExtrudeGeometry>, NodeProps<ExtrudeGeometry, typeof ExtrudeGeometry>>>;
    float16BufferAttribute: ExtendedColors<Overwrite<Partial<Float16BufferAttribute>, NodeProps<Float16BufferAttribute, typeof Float16BufferAttribute>>>;
    float32BufferAttribute: ExtendedColors<Overwrite<Partial<Float32BufferAttribute>, NodeProps<Float32BufferAttribute, typeof Float32BufferAttribute>>>;
    float64BufferAttribute: ExtendedColors<Overwrite<Float64BufferAttribute, NodeProps<Float64BufferAttribute, any>>>;
    fog: ExtendedColors<Overwrite<Partial<Fog>, NodeProps<Fog, typeof Fog>>>;
    fogExp2: ExtendedColors<Overwrite<Partial<FogExp2>, NodeProps<FogExp2, typeof FogExp2>>>;
    gridHelper: GridHelperProps;
    group: GroupProps;
    hemisphereLight: HemisphereLightProps;
    hemisphereLightHelper: HemisphereLightHelperProps;
    hemisphereLightProbe: HemisphereLightProbeProps;
    icosahedronBufferGeometry: ExtendedColors<Overwrite<IcosahedronBufferGeometry, NodeProps<IcosahedronBufferGeometry, any>>>;
    icosahedronGeometry: ExtendedColors<Overwrite<Partial<IcosahedronGeometry>, NodeProps<IcosahedronGeometry, typeof IcosahedronGeometry>>>;
    instancedBufferAttribute: ExtendedColors<Overwrite<Partial<InstancedBufferAttribute>, NodeProps<InstancedBufferAttribute, typeof InstancedBufferAttribute>>>;
    instancedBufferGeometry: ExtendedColors<Overwrite<Partial<InstancedBufferGeometry>, NodeProps<InstancedBufferGeometry, typeof InstancedBufferGeometry>>>;
    instancedMesh: InstancedMeshProps;
    int16BufferAttribute: ExtendedColors<Overwrite<Partial<Int16BufferAttribute>, NodeProps<Int16BufferAttribute, typeof Int16BufferAttribute>>>;
    int32BufferAttribute: ExtendedColors<Overwrite<Partial<Int32BufferAttribute>, NodeProps<Int32BufferAttribute, typeof Int32BufferAttribute>>>;
    int8BufferAttribute: ExtendedColors<Overwrite<Partial<Int8BufferAttribute>, NodeProps<Int8BufferAttribute, typeof Int8BufferAttribute>>>;
    lOD: LODProps;
    latheBufferGeometry: ExtendedColors<Overwrite<LatheBufferGeometry, NodeProps<LatheBufferGeometry, any>>>;
    latheGeometry: ExtendedColors<Overwrite<Partial<LatheGeometry>, NodeProps<LatheGeometry, typeof LatheGeometry>>>;
    light: LightProps;
    lightProbe: LightProbeProps;
    lightShadow: ExtendedColors<Overwrite<Partial<LightShadow<Camera>>, NodeProps<LightShadow<Camera>, typeof LightShadow>>>;
    lineBasicMaterial: ExtendedColors<Overwrite<Partial<LineBasicMaterial>, NodeProps<LineBasicMaterial, [LineBasicMaterialParameters]>>>;
    lineDashedMaterial: ExtendedColors<Overwrite<Partial<LineDashedMaterial>, NodeProps<LineDashedMaterial, [LineDashedMaterialParameters]>>>;
    lineLoop: LineLoopProps;
    lineSegments: LineSegmentsProps;
    material: ExtendedColors<Overwrite<Partial<Material>, NodeProps<Material, [MaterialParameters]>>>;
    matrix3: ExtendedColors<Overwrite<Partial<Matrix3>, NodeProps<Matrix3, typeof Matrix3>>>;
    matrix4: ExtendedColors<Overwrite<Partial<Matrix4>, NodeProps<Matrix4, typeof Matrix4>>>;
    mesh: MeshProps;
    meshBasicMaterial: ExtendedColors<Overwrite<Partial<MeshBasicMaterial>, NodeProps<MeshBasicMaterial, [MeshBasicMaterialParameters]>>>;
    meshDepthMaterial: ExtendedColors<Overwrite<Partial<MeshDepthMaterial>, NodeProps<MeshDepthMaterial, [MeshDepthMaterialParameters]>>>;
    meshDistanceMaterial: ExtendedColors<Overwrite<Partial<MeshDistanceMaterial>, NodeProps<MeshDistanceMaterial, [MeshDistanceMaterialParameters]>>>;
    meshLambertMaterial: ExtendedColors<Overwrite<Partial<MeshLambertMaterial>, NodeProps<MeshLambertMaterial, [MeshLambertMaterialParameters]>>>;
    meshMatcapMaterial: ExtendedColors<Overwrite<Partial<MeshMatcapMaterial>, NodeProps<MeshMatcapMaterial, [MeshMatcapMaterialParameters]>>>;
    meshNormalMaterial: ExtendedColors<Overwrite<Partial<MeshNormalMaterial>, NodeProps<MeshNormalMaterial, [MeshNormalMaterialParameters]>>>;
    meshPhongMaterial: ExtendedColors<Overwrite<Partial<MeshPhongMaterial>, NodeProps<MeshPhongMaterial, [MeshPhongMaterialParameters]>>>;
    meshPhysicalMaterial: ExtendedColors<Overwrite<Partial<MeshPhysicalMaterial>, NodeProps<MeshPhysicalMaterial, [MeshPhysicalMaterialParameters]>>>;
    meshStandardMaterial: ExtendedColors<Overwrite<Partial<MeshStandardMaterial>, NodeProps<MeshStandardMaterial, [MeshStandardMaterialParameters]>>>;
    meshToonMaterial: ExtendedColors<Overwrite<Partial<MeshToonMaterial>, NodeProps<MeshToonMaterial, [MeshToonMaterialParameters]>>>;
    object3D: Object3DProps;
    octahedronBufferGeometry: ExtendedColors<Overwrite<OctahedronBufferGeometry, NodeProps<OctahedronBufferGeometry, any>>>;
    octahedronGeometry: ExtendedColors<Overwrite<Partial<OctahedronGeometry>, NodeProps<OctahedronGeometry, typeof OctahedronGeometry>>>;
    orthographicCamera: OrthographicCameraProps;
    perspectiveCamera: PerspectiveCameraProps;
    planeBufferGeometry: ExtendedColors<Overwrite<PlaneBufferGeometry, NodeProps<PlaneBufferGeometry, any>>>;
    planeGeometry: ExtendedColors<Overwrite<Partial<PlaneGeometry>, NodeProps<PlaneGeometry, typeof PlaneGeometry>>>;
    planeHelper: PlaneHelperProps;
    pointLight: PointLightProps;
    pointLightHelper: PointLightHelperProps;
    points: PointsProps;
    pointsMaterial: ExtendedColors<Overwrite<Partial<PointsMaterial>, NodeProps<PointsMaterial, [PointsMaterialParameters]>>>;
    polarGridHelper: PolarGridHelperProps;
    polyhedronBufferGeometry: ExtendedColors<Overwrite<PolyhedronBufferGeometry, NodeProps<PolyhedronBufferGeometry, any>>>;
    polyhedronGeometry: ExtendedColors<Overwrite<Partial<PolyhedronGeometry>, NodeProps<PolyhedronGeometry, typeof PolyhedronGeometry>>>;
    positionalAudio: PositionalAudioProps;
    primitive: PrimitiveProps;
    quaternion: ExtendedColors<Overwrite<Partial<Quaternion>, NodeProps<Quaternion, typeof Quaternion>>>;
    rawShaderMaterial: ExtendedColors<Overwrite<Partial<RawShaderMaterial>, NodeProps<RawShaderMaterial, [ShaderMaterialParameters]>>>;
    raycaster: ExtendedColors<Overwrite<Partial<Raycaster>, NodeProps<Raycaster, typeof Raycaster>>>;
    rectAreaLight: RectAreaLightProps;
    ringBufferGeometry: ExtendedColors<Overwrite<RingBufferGeometry, NodeProps<RingBufferGeometry, any>>>;
    ringGeometry: ExtendedColors<Overwrite<Partial<RingGeometry>, NodeProps<RingGeometry, typeof RingGeometry>>>;
    scene: SceneProps;
    shaderMaterial: ExtendedColors<Overwrite<Partial<ShaderMaterial>, NodeProps<ShaderMaterial, [ShaderMaterialParameters]>>>;
    shadowMaterial: ExtendedColors<Overwrite<Partial<ShadowMaterial>, NodeProps<ShadowMaterial, [ShaderMaterialParameters]>>>;
    shape: ExtendedColors<Overwrite<Partial<Shape>, NodeProps<Shape, typeof Shape>>>;
    shapeBufferGeometry: ExtendedColors<Overwrite<ShapeBufferGeometry, NodeProps<ShapeBufferGeometry, any>>>;
    shapeGeometry: ExtendedColors<Overwrite<Partial<ShapeGeometry>, NodeProps<ShapeGeometry, typeof ShapeGeometry>>>;
    skeleton: SkeletonProps;
    skeletonHelper: SkeletonHelperProps;
    skinnedMesh: SkinnedMeshProps;
    sphereBufferGeometry: ExtendedColors<Overwrite<SphereBufferGeometry, NodeProps<SphereBufferGeometry, any>>>;
    sphereGeometry: ExtendedColors<Overwrite<Partial<SphereGeometry>, NodeProps<SphereGeometry, typeof SphereGeometry>>>;
    spotLight: SpotLightProps;
    spotLightHelper: SpotLightHelperProps;
    spotLightShadow: ExtendedColors<Overwrite<Partial<SpotLightShadow>, NodeProps<SpotLightShadow, typeof SpotLightShadow>>>;
    sprite: SpriteProps;
    spriteMaterial: ExtendedColors<Overwrite<Partial<SpriteMaterial>, NodeProps<SpriteMaterial, [SpriteMaterialParameters]>>>;
    tetrahedronBufferGeometry: ExtendedColors<Overwrite<TetrahedronBufferGeometry, NodeProps<TetrahedronBufferGeometry, any>>>;
    tetrahedronGeometry: ExtendedColors<Overwrite<Partial<TetrahedronGeometry>, NodeProps<TetrahedronGeometry, typeof TetrahedronGeometry>>>;
    textGeometry: ExtendedColors<Overwrite<Partial<TextGeometry>, NodeProps<TextGeometry, typeof TextGeometry>>>;
    texture: ExtendedColors<Overwrite<Partial<Texture>, NodeProps<Texture, typeof Texture>>>;
    torusBufferGeometry: ExtendedColors<Overwrite<TorusBufferGeometry, NodeProps<TorusBufferGeometry, any>>>;
    torusGeometry: ExtendedColors<Overwrite<Partial<TorusGeometry>, NodeProps<TorusGeometry, typeof TorusGeometry>>>;
    torusKnotBufferGeometry: ExtendedColors<Overwrite<TorusKnotBufferGeometry, NodeProps<TorusKnotBufferGeometry, any>>>;
    torusKnotGeometry: ExtendedColors<Overwrite<Partial<TorusKnotGeometry>, NodeProps<TorusKnotGeometry, typeof TorusKnotGeometry>>>;
    tubeBufferGeometry: ExtendedColors<Overwrite<TubeBufferGeometry, NodeProps<TubeBufferGeometry, any>>>;
    tubeGeometry: ExtendedColors<Overwrite<Partial<TubeGeometry>, NodeProps<TubeGeometry, typeof TubeGeometry>>>;
    uint16BufferAttribute: ExtendedColors<Overwrite<Partial<Uint16BufferAttribute>, NodeProps<Uint16BufferAttribute, typeof Uint16BufferAttribute>>>;
    uint32BufferAttribute: ExtendedColors<Overwrite<Partial<Uint32BufferAttribute>, NodeProps<Uint32BufferAttribute, typeof Uint32BufferAttribute>>>;
    uint8BufferAttribute: ExtendedColors<Overwrite<Partial<Uint8BufferAttribute>, NodeProps<Uint8BufferAttribute, typeof Uint8BufferAttribute>>>;
    vector2: ExtendedColors<Overwrite<Partial<Vector2>, NodeProps<Vector2, typeof Vector2>>>;
    vector3: ExtendedColors<Overwrite<Partial<Vector3>, NodeProps<Vector3, typeof Vector3>>>;
    vector4: ExtendedColors<Overwrite<Partial<Vector4>, NodeProps<Vector4, typeof Vector4>>>;
    videoTexture: ExtendedColors<Overwrite<Partial<VideoTexture>, NodeProps<VideoTexture, typeof VideoTexture>>>;
    wireframeGeometry: ExtendedColors<Overwrite<Partial<WireframeGeometry<BufferGeometry<NormalBufferAttributes>>>, NodeProps<WireframeGeometry<BufferGeometry<NormalBufferAttributes>>, typeof WireframeGeometry>>>;
}

Hierarchy

  • ThreeElements
    • TextGeometryElements

Properties

ambientLight ambientLightProbe arrayCamera arrowHelper audioListener axesHelper batchedMesh bone box3Helper boxBufferGeometry boxGeometry boxHelper bufferAttribute bufferGeometry camera cameraHelper canvasTexture capsuleGeometry circleBufferGeometry circleGeometry color compressedTexture coneBufferGeometry coneGeometry cubeCamera cubeTexture cylinderBufferGeometry cylinderGeometry dataTexture dataTexture3D depthTexture directionalLight directionalLightHelper directionalLightShadow dodecahedronBufferGeometry dodecahedronGeometry edgesGeometry euler extrudeBufferGeometry extrudeGeometry float16BufferAttribute float32BufferAttribute float64BufferAttribute fog fogExp2 gridHelper group hemisphereLight hemisphereLightHelper hemisphereLightProbe icosahedronBufferGeometry icosahedronGeometry instancedBufferAttribute instancedBufferGeometry instancedMesh int16BufferAttribute int32BufferAttribute int8BufferAttribute lOD latheBufferGeometry latheGeometry light lightProbe lightShadow lineBasicMaterial lineDashedMaterial lineLoop lineSegments material matrix3 matrix4 mesh meshBasicMaterial meshDepthMaterial meshDistanceMaterial meshLambertMaterial meshMatcapMaterial meshNormalMaterial meshPhongMaterial meshPhysicalMaterial meshStandardMaterial meshToonMaterial object3D octahedronBufferGeometry octahedronGeometry orthographicCamera perspectiveCamera planeBufferGeometry planeGeometry planeHelper pointLight pointLightHelper points pointsMaterial polarGridHelper polyhedronBufferGeometry polyhedronGeometry positionalAudio primitive quaternion rawShaderMaterial raycaster rectAreaLight ringBufferGeometry ringGeometry scene shaderMaterial shadowMaterial shape shapeBufferGeometry shapeGeometry skeleton skeletonHelper skinnedMesh sphereBufferGeometry sphereGeometry spotLight spotLightHelper spotLightShadow sprite spriteMaterial tetrahedronBufferGeometry tetrahedronGeometry textGeometry texture torusBufferGeometry torusGeometry torusKnotBufferGeometry torusKnotGeometry tubeBufferGeometry tubeGeometry uint16BufferAttribute uint32BufferAttribute uint8BufferAttribute vector2 vector3 vector4 videoTexture wireframeGeometry

Properties

ambientLight: AmbientLightProps
ambientLightProbe: AmbientLightProbeProps
arrayCamera: ArrayCameraProps
arrowHelper: ArrowHelperProps
audioListener: AudioListenerProps
axesHelper: AxesHelperProps
batchedMesh: BatchedMeshProps
bone: BoneProps
box3Helper: Box3HelperProps
boxBufferGeometry: ExtendedColors<Overwrite<BoxBufferGeometry, NodeProps<BoxBufferGeometry, any>>>
boxGeometry: ExtendedColors<Overwrite<Partial<BoxGeometry>, NodeProps<BoxGeometry, typeof BoxGeometry>>>
boxHelper: BoxHelperProps
bufferAttribute: ExtendedColors<Overwrite<Partial<BufferAttribute>, NodeProps<BufferAttribute, typeof BufferAttribute>>>
bufferGeometry: ExtendedColors<Overwrite<Partial<BufferGeometry<NormalBufferAttributes>>, NodeProps<BufferGeometry<NormalBufferAttributes>, typeof BufferGeometry>>>
camera: CameraProps
cameraHelper: CameraHelperProps
canvasTexture: ExtendedColors<Overwrite<Partial<CanvasTexture>, NodeProps<CanvasTexture, typeof CanvasTexture>>>
capsuleGeometry: ExtendedColors<Overwrite<Partial<CapsuleGeometry>, NodeProps<CapsuleGeometry, typeof CapsuleGeometry>>>
circleBufferGeometry: ExtendedColors<Overwrite<CircleBufferGeometry, NodeProps<CircleBufferGeometry, any>>>
circleGeometry: ExtendedColors<Overwrite<Partial<CircleGeometry>, NodeProps<CircleGeometry, typeof CircleGeometry>>>
color: ExtendedColors<Overwrite<Partial<Color>, NodeProps<Color, ColorArray>>>
compressedTexture: ExtendedColors<Overwrite<Partial<CompressedTexture>, NodeProps<CompressedTexture, typeof CompressedTexture>>>
coneBufferGeometry: ExtendedColors<Overwrite<ConeBufferGeometry, NodeProps<ConeBufferGeometry, any>>>
coneGeometry: ExtendedColors<Overwrite<Partial<ConeGeometry>, NodeProps<ConeGeometry, typeof ConeGeometry>>>
cubeCamera: CubeCameraProps
cubeTexture: ExtendedColors<Overwrite<Partial<CubeTexture>, NodeProps<CubeTexture, typeof CubeTexture>>>
cylinderBufferGeometry: ExtendedColors<Overwrite<CylinderBufferGeometry, NodeProps<CylinderBufferGeometry, any>>>
cylinderGeometry: ExtendedColors<Overwrite<Partial<CylinderGeometry>, NodeProps<CylinderGeometry, typeof CylinderGeometry>>>
dataTexture: ExtendedColors<Overwrite<Partial<DataTexture>, NodeProps<DataTexture, typeof DataTexture>>>
dataTexture3D: ExtendedColors<Overwrite<DataTexture3D, NodeProps<DataTexture3D, any>>>
depthTexture: ExtendedColors<Overwrite<Partial<DepthTexture>, NodeProps<DepthTexture, typeof DepthTexture>>>
directionalLight: DirectionalLightProps
directionalLightHelper: DirectionalLightHelperProps
directionalLightShadow: ExtendedColors<Overwrite<Partial<DirectionalLightShadow>, NodeProps<DirectionalLightShadow, typeof DirectionalLightShadow>>>
dodecahedronBufferGeometry: ExtendedColors<Overwrite<DodecahedronBufferGeometry, NodeProps<DodecahedronBufferGeometry, any>>>
dodecahedronGeometry: ExtendedColors<Overwrite<Partial<DodecahedronGeometry>, NodeProps<DodecahedronGeometry, typeof DodecahedronGeometry>>>
edgesGeometry: ExtendedColors<Overwrite<Partial<EdgesGeometry<BufferGeometry<NormalBufferAttributes>>>, NodeProps<EdgesGeometry<BufferGeometry<NormalBufferAttributes>>, typeof EdgesGeometry>>>
euler: ExtendedColors<Overwrite<Partial<Euler>, NodeProps<Euler, typeof Euler>>>
extrudeBufferGeometry: ExtendedColors<Overwrite<ExtrudeBufferGeometry, NodeProps<ExtrudeBufferGeometry, any>>>
extrudeGeometry: ExtendedColors<Overwrite<Partial<ExtrudeGeometry>, NodeProps<ExtrudeGeometry, typeof ExtrudeGeometry>>>
float16BufferAttribute: ExtendedColors<Overwrite<Partial<Float16BufferAttribute>, NodeProps<Float16BufferAttribute, typeof Float16BufferAttribute>>>
float32BufferAttribute: ExtendedColors<Overwrite<Partial<Float32BufferAttribute>, NodeProps<Float32BufferAttribute, typeof Float32BufferAttribute>>>
float64BufferAttribute: ExtendedColors<Overwrite<Float64BufferAttribute, NodeProps<Float64BufferAttribute, any>>>
fog: ExtendedColors<Overwrite<Partial<Fog>, NodeProps<Fog, typeof Fog>>>
fogExp2: ExtendedColors<Overwrite<Partial<FogExp2>, NodeProps<FogExp2, typeof FogExp2>>>
gridHelper: GridHelperProps
group: GroupProps
hemisphereLight: HemisphereLightProps
hemisphereLightHelper: HemisphereLightHelperProps
hemisphereLightProbe: HemisphereLightProbeProps
icosahedronBufferGeometry: ExtendedColors<Overwrite<IcosahedronBufferGeometry, NodeProps<IcosahedronBufferGeometry, any>>>
icosahedronGeometry: ExtendedColors<Overwrite<Partial<IcosahedronGeometry>, NodeProps<IcosahedronGeometry, typeof IcosahedronGeometry>>>
instancedBufferAttribute: ExtendedColors<Overwrite<Partial<InstancedBufferAttribute>, NodeProps<InstancedBufferAttribute, typeof InstancedBufferAttribute>>>
instancedBufferGeometry: ExtendedColors<Overwrite<Partial<InstancedBufferGeometry>, NodeProps<InstancedBufferGeometry, typeof InstancedBufferGeometry>>>
instancedMesh: InstancedMeshProps
int16BufferAttribute: ExtendedColors<Overwrite<Partial<Int16BufferAttribute>, NodeProps<Int16BufferAttribute, typeof Int16BufferAttribute>>>
int32BufferAttribute: ExtendedColors<Overwrite<Partial<Int32BufferAttribute>, NodeProps<Int32BufferAttribute, typeof Int32BufferAttribute>>>
int8BufferAttribute: ExtendedColors<Overwrite<Partial<Int8BufferAttribute>, NodeProps<Int8BufferAttribute, typeof Int8BufferAttribute>>>
lOD: LODProps
latheBufferGeometry: ExtendedColors<Overwrite<LatheBufferGeometry, NodeProps<LatheBufferGeometry, any>>>
latheGeometry: ExtendedColors<Overwrite<Partial<LatheGeometry>, NodeProps<LatheGeometry, typeof LatheGeometry>>>
light: LightProps
lightProbe: LightProbeProps
lightShadow: ExtendedColors<Overwrite<Partial<LightShadow<Camera>>, NodeProps<LightShadow<Camera>, typeof LightShadow>>>
lineBasicMaterial: ExtendedColors<Overwrite<Partial<LineBasicMaterial>, NodeProps<LineBasicMaterial, [LineBasicMaterialParameters]>>>
lineDashedMaterial: ExtendedColors<Overwrite<Partial<LineDashedMaterial>, NodeProps<LineDashedMaterial, [LineDashedMaterialParameters]>>>
lineLoop: LineLoopProps
lineSegments: LineSegmentsProps
material: ExtendedColors<Overwrite<Partial<Material>, NodeProps<Material, [MaterialParameters]>>>
matrix3: ExtendedColors<Overwrite<Partial<Matrix3>, NodeProps<Matrix3, typeof Matrix3>>>
matrix4: ExtendedColors<Overwrite<Partial<Matrix4>, NodeProps<Matrix4, typeof Matrix4>>>
mesh: MeshProps
meshBasicMaterial: ExtendedColors<Overwrite<Partial<MeshBasicMaterial>, NodeProps<MeshBasicMaterial, [MeshBasicMaterialParameters]>>>
meshDepthMaterial: ExtendedColors<Overwrite<Partial<MeshDepthMaterial>, NodeProps<MeshDepthMaterial, [MeshDepthMaterialParameters]>>>
meshDistanceMaterial: ExtendedColors<Overwrite<Partial<MeshDistanceMaterial>, NodeProps<MeshDistanceMaterial, [MeshDistanceMaterialParameters]>>>
meshLambertMaterial: ExtendedColors<Overwrite<Partial<MeshLambertMaterial>, NodeProps<MeshLambertMaterial, [MeshLambertMaterialParameters]>>>
meshMatcapMaterial: ExtendedColors<Overwrite<Partial<MeshMatcapMaterial>, NodeProps<MeshMatcapMaterial, [MeshMatcapMaterialParameters]>>>
meshNormalMaterial: ExtendedColors<Overwrite<Partial<MeshNormalMaterial>, NodeProps<MeshNormalMaterial, [MeshNormalMaterialParameters]>>>
meshPhongMaterial: ExtendedColors<Overwrite<Partial<MeshPhongMaterial>, NodeProps<MeshPhongMaterial, [MeshPhongMaterialParameters]>>>
meshPhysicalMaterial: ExtendedColors<Overwrite<Partial<MeshPhysicalMaterial>, NodeProps<MeshPhysicalMaterial, [MeshPhysicalMaterialParameters]>>>
meshStandardMaterial: ExtendedColors<Overwrite<Partial<MeshStandardMaterial>, NodeProps<MeshStandardMaterial, [MeshStandardMaterialParameters]>>>
meshToonMaterial: ExtendedColors<Overwrite<Partial<MeshToonMaterial>, NodeProps<MeshToonMaterial, [MeshToonMaterialParameters]>>>
object3D: Object3DProps
octahedronBufferGeometry: ExtendedColors<Overwrite<OctahedronBufferGeometry, NodeProps<OctahedronBufferGeometry, any>>>
octahedronGeometry: ExtendedColors<Overwrite<Partial<OctahedronGeometry>, NodeProps<OctahedronGeometry, typeof OctahedronGeometry>>>
orthographicCamera: OrthographicCameraProps
perspectiveCamera: PerspectiveCameraProps
planeBufferGeometry: ExtendedColors<Overwrite<PlaneBufferGeometry, NodeProps<PlaneBufferGeometry, any>>>
planeGeometry: ExtendedColors<Overwrite<Partial<PlaneGeometry>, NodeProps<PlaneGeometry, typeof PlaneGeometry>>>
planeHelper: PlaneHelperProps
pointLight: PointLightProps
pointLightHelper: PointLightHelperProps
points: PointsProps
pointsMaterial: ExtendedColors<Overwrite<Partial<PointsMaterial>, NodeProps<PointsMaterial, [PointsMaterialParameters]>>>
polarGridHelper: PolarGridHelperProps
polyhedronBufferGeometry: ExtendedColors<Overwrite<PolyhedronBufferGeometry, NodeProps<PolyhedronBufferGeometry, any>>>
polyhedronGeometry: ExtendedColors<Overwrite<Partial<PolyhedronGeometry>, NodeProps<PolyhedronGeometry, typeof PolyhedronGeometry>>>
positionalAudio: PositionalAudioProps
primitive: PrimitiveProps
quaternion: ExtendedColors<Overwrite<Partial<Quaternion>, NodeProps<Quaternion, typeof Quaternion>>>
rawShaderMaterial: ExtendedColors<Overwrite<Partial<RawShaderMaterial>, NodeProps<RawShaderMaterial, [ShaderMaterialParameters]>>>
raycaster: ExtendedColors<Overwrite<Partial<Raycaster>, NodeProps<Raycaster, typeof Raycaster>>>
rectAreaLight: RectAreaLightProps
ringBufferGeometry: ExtendedColors<Overwrite<RingBufferGeometry, NodeProps<RingBufferGeometry, any>>>
ringGeometry: ExtendedColors<Overwrite<Partial<RingGeometry>, NodeProps<RingGeometry, typeof RingGeometry>>>
scene: SceneProps
shaderMaterial: ExtendedColors<Overwrite<Partial<ShaderMaterial>, NodeProps<ShaderMaterial, [ShaderMaterialParameters]>>>
shadowMaterial: ExtendedColors<Overwrite<Partial<ShadowMaterial>, NodeProps<ShadowMaterial, [ShaderMaterialParameters]>>>
shape: ExtendedColors<Overwrite<Partial<Shape>, NodeProps<Shape, typeof Shape>>>
shapeBufferGeometry: ExtendedColors<Overwrite<ShapeBufferGeometry, NodeProps<ShapeBufferGeometry, any>>>
shapeGeometry: ExtendedColors<Overwrite<Partial<ShapeGeometry>, NodeProps<ShapeGeometry, typeof ShapeGeometry>>>
skeleton: SkeletonProps
skeletonHelper: SkeletonHelperProps
skinnedMesh: SkinnedMeshProps
sphereBufferGeometry: ExtendedColors<Overwrite<SphereBufferGeometry, NodeProps<SphereBufferGeometry, any>>>
sphereGeometry: ExtendedColors<Overwrite<Partial<SphereGeometry>, NodeProps<SphereGeometry, typeof SphereGeometry>>>
spotLight: SpotLightProps
spotLightHelper: SpotLightHelperProps
spotLightShadow: ExtendedColors<Overwrite<Partial<SpotLightShadow>, NodeProps<SpotLightShadow, typeof SpotLightShadow>>>
sprite: SpriteProps
spriteMaterial: ExtendedColors<Overwrite<Partial<SpriteMaterial>, NodeProps<SpriteMaterial, [SpriteMaterialParameters]>>>
tetrahedronBufferGeometry: ExtendedColors<Overwrite<TetrahedronBufferGeometry, NodeProps<TetrahedronBufferGeometry, any>>>
tetrahedronGeometry: ExtendedColors<Overwrite<Partial<TetrahedronGeometry>, NodeProps<TetrahedronGeometry, typeof TetrahedronGeometry>>>
textGeometry: ExtendedColors<Overwrite<Partial<TextGeometry>, NodeProps<TextGeometry, typeof TextGeometry>>>

The props for the TextGeometry component.

texture: ExtendedColors<Overwrite<Partial<Texture>, NodeProps<Texture, typeof Texture>>>
torusBufferGeometry: ExtendedColors<Overwrite<TorusBufferGeometry, NodeProps<TorusBufferGeometry, any>>>
torusGeometry: ExtendedColors<Overwrite<Partial<TorusGeometry>, NodeProps<TorusGeometry, typeof TorusGeometry>>>
torusKnotBufferGeometry: ExtendedColors<Overwrite<TorusKnotBufferGeometry, NodeProps<TorusKnotBufferGeometry, any>>>
torusKnotGeometry: ExtendedColors<Overwrite<Partial<TorusKnotGeometry>, NodeProps<TorusKnotGeometry, typeof TorusKnotGeometry>>>
tubeBufferGeometry: ExtendedColors<Overwrite<TubeBufferGeometry, NodeProps<TubeBufferGeometry, any>>>
tubeGeometry: ExtendedColors<Overwrite<Partial<TubeGeometry>, NodeProps<TubeGeometry, typeof TubeGeometry>>>
uint16BufferAttribute: ExtendedColors<Overwrite<Partial<Uint16BufferAttribute>, NodeProps<Uint16BufferAttribute, typeof Uint16BufferAttribute>>>
uint32BufferAttribute: ExtendedColors<Overwrite<Partial<Uint32BufferAttribute>, NodeProps<Uint32BufferAttribute, typeof Uint32BufferAttribute>>>
uint8BufferAttribute: ExtendedColors<Overwrite<Partial<Uint8BufferAttribute>, NodeProps<Uint8BufferAttribute, typeof Uint8BufferAttribute>>>
vector2: ExtendedColors<Overwrite<Partial<Vector2>, NodeProps<Vector2, typeof Vector2>>>
vector3: ExtendedColors<Overwrite<Partial<Vector3>, NodeProps<Vector3, typeof Vector3>>>
vector4: ExtendedColors<Overwrite<Partial<Vector4>, NodeProps<Vector4, typeof Vector4>>>
videoTexture: ExtendedColors<Overwrite<Partial<VideoTexture>, NodeProps<VideoTexture, typeof VideoTexture>>>
wireframeGeometry: ExtendedColors<Overwrite<Partial<WireframeGeometry<BufferGeometry<NormalBufferAttributes>>>, NodeProps<WireframeGeometry<BufferGeometry<NormalBufferAttributes>>, typeof WireframeGeometry>>>